AI Insights · Timothy · July 2024
Top 5 PVP Games Performance on Unified Platform in the US for Q2 2024
Discover the performance trends of the top 5 PVP games in the US for Q2 2024, including data on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 PVP games on a unified platform in the United States showcased intriguing trends in downloads, revenue, and weekly active users. Here's a closer look at the performance of MONOPOLY GO!, Roblox, Coin Master, Whiteout Survival, and Brawl Stars.
MONOPOLY GO! from Scopely, Inc. saw its revenue fluctuate, peaking at about $38M in early April and ending the quarter around $28M. Downloads remained relatively steady, starting at 406K in early April and ending with a slight increase to 416K by the end of June. However, weekly active users experienced a consistent decline, from 1.65M at the beginning of April to approximately 1.24M by the end of June.
Roblox by Roblox Corporation showed a steady increase in revenue as the quarter progressed, starting at around $14M and peaking at $15M in the final week of June. Downloads rose from 470K in early April to over 620K by the end of June. Weekly active users also followed an upward trend, beginning at 30.8M and reaching 34M towards the end of the quarter.
Coin Master from Moon Active had a relatively stable revenue, with minor fluctuations around the $5M to $6M range, ending June at approximately $4.7M. Downloads saw slight variations, starting at 144K in early April and settling at 110K by the end of June. Weekly active users showed some volatility, starting at 750K and ending the quarter at around 686K.
Whiteout Survival by Century Games Pte. Ltd. experienced a consistent revenue stream, fluctuating between $4.8M and $6.1M throughout the quarter. Downloads showed an upward trend, starting at 165K in early April and peaking at 252K by mid-June. Weekly active users increased from 1.09M to approximately 1.46M by the end of June, indicating growing user engagement.
Brawl Stars from Supercell saw a notable increase in revenue, peaking at around $5.7M at the end of April and maintaining a range between $3.8M and $4.9M for the rest of the quarter. Downloads fluctuated, peaking at 612K in early May before stabilizing around 322K by the end of June. Weekly active users saw a rise from 7.9M in early April to a peak of 10.8M in May, before slightly declining to 9.7M by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.